Spent today playing with shaders in UE5. Rebuilt a cel shader from a YouTube tutorial and set it up with a material instance plus a couple of material functions, so it’s easy to tweak (outline thickness, colors, shadows, etc.). More experiments soon. I’ll start applying this look to my 3D props, weapons, and environments.
Outline
Emissive Controllers
Cel Shaders Controllers
Dropped the material into a Blueprint for quick in-game tests